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Smooth display mode now shows the vertex colors of the meshes. Vertex colors will now carry over from ZBrush to Character Creator when the character is created and updated. When the Hair Type is set to "Body Mesh", the conform data for the facial hair is assigned to facial morphs. Reallusion has announced Unreal integration for Reallusion Game Tools, a free tool that establishes a seamless ecosystem for character creation and. The character is core to Reallusion software in both 2D and 3D animation. Optimize and Decimate > ActorBUILD provides several options for converting hair. Reallusion is a 2D and 3D character creation and animation software developer with tools from cartoon characters to digital humans and animation pipelines for films, real-time engines, video games, virtual production, archvis. New Snap to Center Plane lets the users precisely position selected joints on the center plane of the scene.ĪccuRig > Skeleton and Bind Skin > Force Symmetry lets users work on both sides of a symmetrical model at the same time. Using Export Head with Target set to "Mesh to MetaHuman" lets users export the head mesh with baked MetaHuman UV layout and textures. New Preference > Included baked wrinkle textures on save can help speed up the loading of wrinkle assets.
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The highlight of the update is the new Dynamic Wrinkle system, an intuitive and customizable system that will enable you to set up highly-realistic wrinkles for your digital 3D characters.Īccording to the team, the system features Flow Map and Wrinkle Constraints technologies, designed to help "create realistic and stylized wrinkles, perfect for pushing the boundaries of realism for digital human actors and giving comical expressions to cartoon characters". Reallusion released Character Creator 4.2!
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